![]() It still a game I highly recommend thoughĥ5h 26m PlayedGeneral feeling: An adorable management game, which takes us on a journey through different universes and worlds, all with their own little particularities. The game however kinda petties out in the end in terms of game play as the loop starts shrinking with less and less demands and the repetitious of the loop starts to hurt the flow of the game. It does this in a very bright and cosy management game where you build for your spirits as well as feed them in a very relaxing way. There are many times where I cried at there stories. I'm trying to switch from a 10-point review scale to a 5-point scale, so for me, Spiritfarer scores a 2/5.ģ3h 19m Played+A well written and bittersweet about accepting death and moving on +Extremely well drawn and beautifully drawn game +Cosy little management game which doesn’t rush you -Main gameplay loop can get stale especially in the end game -Game slows down a lot in the end game and makes a lot of previous duties obsolete -Animations and dialogue can take a lot of time when you have already seen them before Overview: Spiritfarer is a beautiful and serene game about accepting death by empathising with the characters going through and really humanising a lot of the characters especially the more antagonistic characters. It had good vibes going through a combination of those, but it just doesn't carry the boring, repetitive gameplay loop over the inflated duration of the game. What I liked about the game were the crisp art style and the beautiful OST. At the very least the high points of the game are the scenes at the spirit door, which I thought were well done. There were a few memorable ones, but going into the game I expected it to hit a bit harder on an emotional level, or at least do a better job at forming a bond between the player and the spirits. The writing is decent enough, but there just isn't enough of it imho to get you to properly form an emotional bond with a character by the time they leave the ship. ![]() If i had to guess, the game is 60% waiting, 20% doing chores, 10% dialogue and 10% exploration. What also doesn't help is that gathering and processing resources is a repetitive process, with processing resources entailing minigames that get boring very quickly and can't be automated. Cue in spirits on your boat nagging you for food all the freaking time. On top of that, your ship doesn't travel at night and you have to go to bed, which annoyingly resets the destination you had set in your ship before you went to bed. You do unlock upgrades to make your ship a bit quicker later in the game, but it's too little too late. You can shorten travel times through taxis located throughout the map, but that makes it even more tedious as you now have to wait to get to the taxi, get off the ship, choose the taxi destination, choose your other destination, with annoying times of waiting in-between. It wouldn't be so bad if you could skip to your destination, which would probably cut down all the padding from a 25+ hour game to a more manageable 8-10 hours with better pacing, but alas you have to set your destination, wait/tab out of the game/do chores on the ship, do what you came to do, set destination to somewhere else, wait some more. ![]() It's interesting enough for the first 10 hours, at least before the good parts of the game wear off, but very quickly gets repetitive, as you pretty much do the same thing over and over and over again like it's Groundhog Day but on a boat, only to get a few lines of dialogue. There's too much time spent waiting and doing chores in-between segments of dialogue because you constantly get gated due to a lack of abilities or ship upgrades, preventing you from progressing quest lines that you really want do, until you explore more places and pick up more characters to unlock access to where you need to be to pick up more resources, to grant access to buildings which you in turn need to unlock more materials to progress quest lines. Gameplay wise it ultimately boils down to a hell of a lot of waiting, doing chores in-between, and getting bits of dialogue from your spirits every now and again. So I ended up retiring the game after 17:50h.
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